eine neue Bedeutung gegeben (3a) oder bei unveränderter eigener S. ):» Der Kontext ist eine Metamitteilung, die das elementare Signal klassifiziert. Aaker & Norris () klassifizierten in einer breit angelegten Studie mit über klassifiziert wurde Aufgrund der gestiegenen Bedeutung emotionaler. klassifizieren klas | si | fi | z ie | ren 〈 V. 〉 nach Klassen einteilen, gliedern, ordnen ; oV klassieren (1) [ < Klasse + fizieren ].
System and method for efficiently searching a forwarding database that is split into a bounded number of sub-databases having a bounded size.
Methods and apparatus to implement except condition during data packet classification. Methods and apparatus related to packet classification associated with a multi-stage switch.
Methods and apparatus for range matching during packet classification based on a linked-node structure. Methods and apparatus for indexing set bit values in a long vector associated with a switch fabric.
Methods and apparatus for dynamic resource management within a distributed control plane of a switch. Submission and response architecture for route lookup and packet classification requests.
A new scalable and efficient parallel classification algorithm for mining large datasets. Optimization of network firewall policies using ordered sets and directed acyclical graphs.
Method and system for packet classification with reduced memory space and enhanced access speed. Content addressable memory organized to share entries between different entities such as ports of a network unit.
Topological transformation approaches to optimizing TCAM-based packet classification systems. It was like I was in a tunnel. For millennia, practitioners of Eastern religions such as Hinduism , Buddhism , Taoism and later in Ismaic Sufism have honed the discipline of overcoming the duality of self and object as a central feature of spiritual development.
Eastern spiritual practitioners have developed a very thorough and holistic set of theories around overcoming duality of self and object, tested and refined through spiritual practice instead of the systematic rigor and controls of modern science.
In yogic traditions such as Raja Yoga , reference is made to a state of flow  in the practice of Samyama , a psychological absorption in the object of meditation.
Flow in games and gaming has been linked to the Laws of Learning as part of the explanation for why learning-games the use of games to introduce material, improve understanding, or increase retention have the potential to be effective.
The condition of feedback, required for flow, is associated with the feedback aspects of the Law of Exercise. This is exhibited in well designed games, in particular, where players perform at the edge of their competency as they are guided by clear goals and feedback.
The intense experiences of being in a state of flow are directly associated with the Law of Intensity. Thus, the experience of gaming can be so engaging and motivating as it meets many of the Laws of Learning, which are inextricably connected to creating flow.
In games often much can be achieved thematically through an imbalance between challenge level and skill level.
As such, game designers strive to integrate flow principles into their projects. A simplified modification to flow has been combined with the technology acceptance model TAM to help guide the design of and explain the adoption of intrinsically motivated computer systems.
Typically, models simplistically represent "intrinsic motivations" by mere perceived enjoyed. Instead, HMSAM uses the more complex, rich construct of CA, which includes joy, control, curiosity, focused immersion, and temporal dissociation.
CA is construct that is grounded in the seminal flow literature, yet CA has traditionally been used as a static construct, as if all five of its subconstructs occur at the same time—in direct contradiction to the flow literature.
Empirical data collection along with mediation tests further support this modeling approach. Developers of computer software reference getting into a flow state as "wired in", or sometimes as The Zone ,   hack mode ,  or operating on software time  when developing in an undistracted state.
Stock market operators often use the term "in the pipe" to describe the psychological state of flow when trading during high volume days and market corrections.
Professional poker players use the term "playing the A-game" when referring to the state of highest concentration and strategical awareness, while pool players often call the state being in "dead stroke".
Conditions of flow, defined as a state in which challenges and skills are equally matched, play an extremely important role in the workplace.
Because flow is associated with achievement, its development could have concrete implications in increasing workplace satisfaction and accomplishment.
Applying these methods in the workplace, can improve morale by fostering a sense of greater happiness and accomplishment, which may be correlated with increased performance.
Some consultants suggest that the experience sampling form EMS method be used for individuals and teams in the workplace in order to identify how time is currently being spent, and where focus should be redirected to in order to increase flow experiences.
People flourish as their achievements grow and with that comes development of increasing "emotional, cognitive, and social complexity.
An increasingly popular way of promoting greater flow in the workplace is using Serious Play facilitation methods. Some commercial organisations have used the concept of flow in building corporate branding and identity for example The Floow Limited which created its company brand from the concept.
There are, however, barriers to achieving flow in the workplace. He explains that while some tasks at work may fit into a larger, organization plan, the individual worker may not see where their individual task fits it.
When there is little communication of feedback, an employee may not be assigned tasks that challenge them or seem important, which could potentially prevent an opportunity for flow.
In the study "Predicting flow at work: Investigating the activities and job characteristics that predict flow states at work", Karina Nielsen and Bryan Cleal used a 9- item flow scale to examine predictors of flow at two levels: They found that activities such as planning, problem solving, and evaluation predicted transient flow states, but that more stable job characteristics were not found to predict flow at work.
This study can help us identify which task at work can be cultivated and emphasized in order to help employees experience flow on the job.
So finding ways to increase the frequency of flow experiences can be one way for people to work together to increase the effectiveness of their workplaces.
Flow experiences are predicated to lead to positive affect as well as to better performance. However, further empirical evidence is required to substantiate these preliminary indications, as flow researchers continue to explore the problem of how to directly investigate causal consequences of flow experiences using modern scientific instrumentation to observe the neuro-physiological correlates of the flow state.
Flow is an innately positive experience; it is known to "produce intense feelings of enjoyment". Flow experiences imply a growth principle. When one is in a flow state, he or she is working to master the activity at hand.
To maintain that flow state, one must seek increasingly greater challenges. One emerges from such a flow experience with a bit of personal growth and great "feelings of competence and efficacy".
Flow has a documented correlation with high performance in the fields of artistic and scientific creativity,   teaching,  learning,  and sports;  .
Flow has been linked to persistence and achievement in activities while also helping to lower anxiety during various activities and raise self-esteem.
However, evidence regarding better performance in flow situations is mixed. That is, flow experiences may foster better performance but, on the other hand, good performance makes flow experiences more likely.
Results of a longitudinal study in the academic context indicate that the causal effect of flow on performance is only of small magnitude and the strong relationship between the two is driven by an effect of performance on flow.
The flow experience, like everything else, is not "good" in an absolute sense. It is good only in that it has the potential to make life more rich, intense, and meaningful; it is good because it increases the strengths and complexity of the self.
But whether the consequence of any particular instance of flow is good in a larger sense needs to be discussed and evaluated in terms of more inclusive social criteria.
From Wikipedia, the free encyclopedia. For the Tash Sultana album, see Flow State album. The Psychology of Optimal Experience.
Snyder Erik Wright, and Shane J. Handbook of Positive Psychology. Retrieved 20 November Retrieved 30 March Beyond boredom and anxiety.
Retrieved 10 November Retrieved 6 April Cambridge University Press, pp. Retrieved 2 April Advances in Flow Research. The scientific and practical explorations of human strengths , London, UK: The ecology of adolescent activity and experience.
Journal of Youth and Adolescence, 6 , Genetic, Social, and General Psychology Monographs, , Happiness, flow, and economic equality.
The Guilford Press, pp. Ebenso entscheidend ist die Wahl des passenden Klassifikationsverfahrens und eines effizienten Klassifikators.
Dieses Verfahren wird oft unbewusst geleistet, so beim ersten Spracherwerb mit seinen Begriffsbildungen. Welche Bedingungen unterscheiden Rockmusik von Jazz?
So sind etwa die Klassengrenzen der Klasse rot im Farbenspektrum sehr schwer festzulegen. Stattdessen kann auch, durch die Verwendung der Fuzzylogik , auf diesen unscharfen Mengen operiert und eine scharfe Entscheidung durch die Defuzzifizierung getroffen werden.
Nichttrennbarkeit tritt vor allem auf, wenn zu wenige oder nichtssagende Merkmale betrachtet werden.